Can I mount a CC upside down?
#1
Posted 01 May 2011 - 02:58 PM
Frederic
#2
Posted 01 May 2011 - 03:15 PM
So if you set roll to 180 degrees do the sensor change at all (specifically accels)
#3
Posted 01 May 2011 - 03:35 PM
#4
Posted 01 May 2011 - 04:13 PM
dankers, on 01 May 2011 - 03:35 PM, said:
More specifically - this is how you define "forward and level" to not be coming out the center and front of the board. You can do plus mode by mounting the flat edge forward too and it will take a bit less CPU.
#5
Posted 02 May 2011 - 11:47 AM
#6
Posted 02 May 2011 - 12:02 PM
Kenn Sebesta, on 02 May 2011 - 11:47 AM, said:
EDIT:
And, whilst we're in there, I'd still like to see configurable X/Y/Z offset from CoG as this would allow airframe design where the CoG point is in free space, i.e. not in a "mountable position". I agree with James' earlier posted calculation on angular error for a small offset, but allowing bigger X,Y,Z deviations would be cool.
Edited by jes1111, 02 May 2011 - 12:10 PM.
#7
Posted 02 May 2011 - 12:05 PM
jes1111, on 02 May 2011 - 12:02 PM, said:
I don't believe there's any reason to confine it. The automatic configuration doesn't care, as it's just a rotation matrix defined by two orthogonal vectors, the third being the cross-product of the first two. It really comes down to leaving it level, and then tilting it on the forward axis. If this forward axis can't be well defined, then it could be tilted on the side axis.
#8
Posted 02 May 2011 - 12:16 PM
Kenn Sebesta, on 02 May 2011 - 12:05 PM, said:
#9
Posted 02 May 2011 - 12:45 PM
jes1111, on 02 May 2011 - 12:16 PM, said:
I wouldn't think any harder than mounting it perfectly flat, either.
Another possibility is just putting the vehicle on a slope, and then turning it 90 degrees and measuring a second time. That's something that should be very easy to do reliably.
#11
Posted 02 May 2011 - 01:20 PM
#12
Posted 02 May 2011 - 01:29 PM
I have built and have been flying a ruggedized and much less dangerous then most multicopters, 24 motor Mikrokopter. The flight controller is mounted offset about 20% off the CoG of the crafts radius. The offset does give the craft a little strange behavior but is still very controllable. The next multicopter I want to build would have two fight controllers each mounted offset either side of the CoG. With two receivers, at least eight motors and two batteries, true redundancy would be possible. The two sets of motors would fight each other a little if there isn't a way to adjust for CoG offset. Just pointing out one of the many ways flight controllers will probably be used.
Larry
jes1111, on 02 May 2011 - 12:02 PM, said:
EDIT:
And, whilst we're in there, I'd still like to see configurable X/Y/Z offset from CoG as this would allow airframe design where the CoG point is in free space, i.e. not in a "mountable position". I agree with James' earlier posted calculation on angular error for small offset, but allowing bigger X,Y,Z deviations would be cool.
Edited by Aerhead, 02 May 2011 - 01:33 PM.
#13
Posted 02 May 2011 - 02:12 PM
This hasn't been tested rigorously though so people should take care and Fred says it doesn't work. Ivan was using it last night to go from + to X without remounting board and I believe that worked.
I'll be able to test it again when get new props.
#15
Posted 02 May 2011 - 03:34 PM
peabody124, on 02 May 2011 - 02:12 PM, said:
This hasn't been tested rigorously though so people should take care and Fred says it doesn't work. Ivan was using it last night to go from + to X without remounting board and I believe that worked.
I'll be able to test it again when get new props.
#16
Posted 02 May 2011 - 03:59 PM
I was also wondering if I needed to perform the bias trim before or after I had put in the 180 degrees and flipped the CC. I tried several options and it did not seem to work out. This is when I decided to ask. I am not 100% sure that it does not work.
Fred
#18
Posted 02 May 2011 - 04:22 PM
Fred
#20
Posted 02 May 2011 - 04:40 PM
I use (and compiled) the latest from git
Fred



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