GCS on Linux x64: Segmentation fault (branch: next)
#21
Posted 03 February 2012 - 11:19 AM
Oddly enough, that particular problem was supposedly fixed a while ago already: OP-76: Modelview gadget crashes in some GPUs - looks like there was a regression.
#22
Posted 03 February 2012 - 11:54 AM
Don't make me think. -- Steve Krug, usability expert
#23
Posted 03 February 2012 - 12:17 PM
@XXL-Wing IMHO if you have the skills it would be better to use your time completing the migration than fixing the old lib. What do you think?
#24
Posted 03 February 2012 - 02:18 PM
There's no update since July 2011 and it was built prior to 4.7, so it's going to be a problem in the future.
I believe that this is a reason why the ModelView doesn't work for Mac, if built with Qt 4.7 or above.
I think that Oleg is already working on it...
http://forums.openpi...__fromsearch__1
The Qt3D demo was shown by hhrhhr...
http://forums.openpi.../page__hl__qt3d
#25
Posted 03 February 2012 - 04:27 PM
if not, i'll look into it.
what i am new to is Qt and all of its compile process and stuff. but i will find out how to integrate it :-)
Don't make me think. -- Steve Krug, usability expert
#26
Posted 03 February 2012 - 04:33 PM
XXL-Wing, on 03 February 2012 - 04:27 PM, said:
if not, i'll look into it.
what i am new to is Qt and all of its compile process and stuff. but i will find out how to integrate it :-)
#27
Posted 03 February 2012 - 06:32 PM
some smaller things to be fixed...
maybe have a talk to him if he is finishing it.....
Don't make me think. -- Steve Krug, usability expert
#28
Posted 03 February 2012 - 11:05 PM
However I tried to upgrade to the SVN HEAD and it failed to compile.
http://glc-lib.svn.s...viewvc/glc-lib/
Seems our issue is 64bit Mac and 64Bit linux.
Qt3D is a mess right now, there are several versions of it which is why I think this direction stalled?
#29
Posted 04 February 2012 - 04:46 PM
Qt3D will be released 12/Mar/2012
before this time is not even clear which version gets a release (Qt3D or Quick3D)
current status of these branches - SIGSEGV when usingQt 4.8 (but there is a small patch for Qt3D who did not get to the master branch)
#31
Posted 04 February 2012 - 09:14 PM
XXL-Wing, on 03 February 2012 - 11:54 AM, said:
Isn't VBO still disabled by default? This is a runtime option you can enable/disable from the ModelView option page.
#32
Posted 04 February 2012 - 09:20 PM
D-Lite, on 04 February 2012 - 09:04 PM, said:
Exactly.
Quote
They should be for sure. This current issue is related to 64bit Mac and Linux platforms and is very likely something else.
#33
Posted 04 February 2012 - 09:33 PM
What do you think?
btw, what features will Quick3D/Qt3D bring that it's better than straight OpenGL?
Less raw OpenGL coding?...
#34
Posted 04 February 2012 - 09:59 PM
muralha, on 04 February 2012 - 09:33 PM, said:
Less raw OpenGL coding?...
Much less and cross platform quirks are considered. hhrhhr already has the bulk of it complete, we are just waiting to see what happens with Qt3D or QtQuick3D. We will also get mobile support thrown in to it for free as well.
If you watch the tutorial posted a while a go, Qt3D is really nice to use, animations (like working ailerons like you did before) also are fairly easy to do.
We also get model imports all pre-written and the less code we have to maintain the better!


Germany
Austria
Portugal
Australia
Russian Federation








